package com.itshidu.game.utils;

public class GameConfig {

    public static int INIT_HP = 1000;      //初始HP
    public static int INIT_MP = 500;      //初始MP
    public static int INIT_ATK = 190;     //初始攻击力
    public static int INIT_ARMOR = 0;   //初始防御力
    public static int INIT_HIT = 0;      //初始命中
    public static int INIT_DODGE = 0;    //初始闪避
    public static int INIT_CRIT_RATE = 0;    //初始暴击率
    public static int INIT_CRIT_VAL = 0;     //初始暴击伤害

    public static int UPGRADE_HP = 50;      //每升1级加多少HP
    public static int UPGRADE_MP = 20;      //每升1级加多少MP
    public static int UPGRADE_ATK = 25;     //每升1级加多少攻击力
    public static int UPGRADE_ARMOR = 9;   //每升1级加多少防御力
    public static int UPGRADE_HIT = 0;      //命中
    public static int UPGRADE_DODGE = 0;    //闪避
    public static int UPGRADE_CRIT_RATE = 0;    //暴击率
    public static int UPGRADE_CRIT_VAL = 0;     //暴击伤害

    public static int VIGOUR_MAX = 100;


}
